CE-certified medical device

VR therapy for modern rehabilitation

CUREO digitally supports motor, sensory and cognitive functions. The patient exercises in virtual scenarios while the therapist picks the exercise, adjusts the difficulty and follows the performance live from a tablet.

A therapist following a patient during CUREO VR therapy
50+
interactive exercises
7
therapy modules
300+
facilities worldwide use CUREO
up to 6
patients at the same time

What CUREO is

Therapy that motivates the patient and saves the therapist time

CUREO is a virtual-reality therapy system for motor, sensory and cognitive functions. The patient exercises in scenarios that keep them engaged, while the therapist runs the whole session from a tablet — choosing the exercise, changing the difficulty and following the performance in real time.

Game elements encourage more repetitions and more consistent attendance, and progress is recorded automatically for documentation and for planning the next session.

The system is intended for therapy. Diagnostic use is expressly excluded.

All brands and products

The therapist’s tablet screen: patient overview, selected exercises and the course of the session

Manufacturer’s footage

What a session looks like from start to finish

Fitting the headset, choosing an exercise on the tablet, the exercise itself and group work — footage from the manufacturer CUREosity, without sound or commentary.

43 seconds · no sound · footage: CUREosity GmbH

Modules

Seven modules, one system

More than 50 exercises for fine and gross motor skills, sensory perception and cognition. The content adapts to what the patient can do, and additional tests of reaction, precision and reach help track the therapy.

Active

Active movement of the body and upper limbs

Exercises for range of motion, strength and trunk control, with demands that increase gradually as the patient progresses.

  • Range of motion
  • Trunk control
  • Endurance

Hand

Fine motor skills of the hand and fingers

Targeted grasping, pinch-grip and individual finger movements, with hand tracking and no extra controllers.

  • Grasp
  • Finger movement
  • Dexterity

Moto

Coordination and motor control

Tasks for hand–eye coordination, precision and reaction speed, suitable at different stages of rehabilitation.

  • Coordination
  • Precision
  • Reaction speed

Cogni

Cognitive functions

Exercises for attention, memory, planning and visuospatial perception in an environment that holds concentration.

  • Attention
  • Memory
  • Spatial perception

Relax

Relaxation and regulation

Immersive environments for guided breathing and relaxation, as an opening or a close to a therapy session.

  • Breathing
  • Reducing tension
  • Focus

Activities

Motivating activities

Game-like activities that combine motor and cognitive demands and encourage more repetitions.

  • Motivation
  • Repetition
  • Dual tasks

ADL

Activities of daily living

Simulations of everyday tasks that help carry skills from therapy over into daily life.

  • Independence
  • Everyday tasks
  • Transfer of skills

Why VR

Three principles behind the therapeutic effect

Exercising in a virtual environment engages sight, hearing and movement at once. The patient is more active than in conventional exercises, while the therapist keeps full control of the session.

  1. 01

    Gamification

    Points, levels and visible progress push the patient towards more repetitions, and repetition is what consolidates a movement pattern.

  2. 02

    Virtual reality

    An environment that works on several senses at once holds attention and activates exactly the motor and cognitive functions the therapy targets.

  3. 03

    Body perception

    The patient experiences the virtual hands as their own, which supports relearning movement.

Forms of therapy

One system, three ways of working

A therapist with a tablet following a patient during individual VR therapy

Individual therapy

One patient, the therapist’s full attention and precise dosing of difficulty.

Three patients in VR headsets exercising at the same time with one therapist

Parallel therapy

The therapist runs several patients in the same slot, each on their own programme.

Group VR therapy with several patients in a therapy room

Group therapy

Up to six patients at once, each with individually adapted content.

Who it is for

Hospitals and rehabilitation centres

From early rehabilitation to outpatient follow-up: group and parallel work, automatic documentation and a wide range of patients.

Arrange a demonstration on your ward

CUREO in practice

Four short looks at the same system

Clips from the manufacturer’s material: how a session runs, what the patient sees in the headset, what the therapist has in front of them on the tablet, and what group work looks like. No sound.

Course of a session
The patient’s view
The therapist’s view
Working with a group

Tracking progress

Every session leaves data, not an impression

Results are recorded automatically and compared across sessions — attention, range of motion, posture, reaction speed, accuracy and memory, separately for the left and right hand. The report is used in documentation and in the conversation with the patient.

Overview across sessions
Accuracy and memory
Attention and strength

Assurance

Certified and proven in practice

The CUREO software is certified as a medical device under the CE mark, and the manufacturer CUREosity GmbH works to the ISO 13485 quality management standard.

  • CE mark — a medical device intended for therapy
  • The manufacturer works to the ISO 13485 standard
  • In use in more than 300 facilities worldwide
  • Promo Compact is the authorised distributor for Croatia

Frequently asked questions

Is CUREO a medical device?

It is. The CUREO software is certified as a medical device under the CE mark, and the manufacturer works to the ISO 13485 standard. The system is intended for therapy; diagnostic use is expressly excluded.

Which patients is it for?

Patients with sensorimotor, cognitive and perceptual impairments — after a stroke, in other neurological conditions and in orthopaedic rehabilitation, from early rehabilitation to outpatient follow-up.

How many patients can one therapist run at once?

Up to six, each with individually adapted content. Individual and parallel work are equally possible.

What comes with the system?

VR headset, tablet, controller, router, a silicone cover for disinfection and a transport case. The system needs no dedicated room and no installation work.

What does a demonstration look like?

We come to your facility with the full set of equipment and your therapists try the system themselves, ideally with a real patient. The date is agreed in advance around your department’s schedule.

Are training and support available in Croatian?

Yes. The system comes with therapist training on delivery, plus technical and clinical support in Croatian.

Try CUREO at your own facility

We bring the equipment, your therapists try it on the spot, and you decide afterwards. No conference-room presentation.

Arrange a demonstration

Tell us who you treat and we will propose a set-up that makes sense.